“Dabado” is puzzle/RPG indie game with isometric world map and multiple two-dimensional puzzle levels. The player takes role of a being called Agamo, “accidentally” caught in the fairy-tale world called “Dabado.” He crosses the world, complete over dozens puzzle levels, get involved in many adventures, quests and riddles, find secret places, meet mystical characters and strange opponents, fight for his freedom with intelligent enemies, learns exciting stories and knowledge.

The game will distinguishes with its unique visual style and unusual gameplay, which will often reward actions that develop the ability to go beyond standard thinking, that is to say, encouraging bold decisions based on intuition. It will also be a real challenge for players trying to solve all game secrets and improve their score. Practically an endless opportunity to replay the logical levels will give the player an unforgettable experience for a long time.

Game uniqueness:

– Unique hand made art.
– Unusual gameplay.
– Deep philosophical storyline.
– Huge replayability.
– Positive impact on the player.
– Puzzle levels which develop logical thinking.
– Expands the worldview

The store is the place where a player can buy variety of goodies that facilitate the game and unlock various functionalities.

Game development is divided into several stages.
1: Mobile version – 10 main, 15 additional, 3 bonus puzzle levels, online store, hall of fame.
2: PC/tablet v1.0 – all mobile version functionalities plus PRG part with nonlinear storyline, dialog system, isometric map, animated main character, animated NPC’s, quests, 3K high quality view.
3: PC/tablet v2.0 – all previous functionalities plus 3 new main, 19 new additional and 2 new bonus puzzle levels, extended dialog system, new animated NPC’s, new quests, online ranglist, online data storage with 24/7 servers support.
4:PC/tablet v3.0 – all previous functionalities plus 2 new bonus levels, one new World, dozens of new locations, final dialog system, final quest tree, dozens new animated NPC’s, new mini games, character skills, fighting system and lot more… Storyline will reach its depth.

Mobile version is stand alone game. PC/tablet version is designed on modular principle. PC/tablet version 1.0 is stand alone game and will be released on the market after its completion. Any new version will comes like regular update.

The world map, also the biggest part of the game, is entirely painted on paper with pencils and watercolors, and every detail of it is unique. This visual style conveys a special charm to the game and brings aesthetic delight and joy to the player. Creating a joyful sense of play is one of my main goals.

One of the main elements of the game is the story which smoothly bring the player into the fantasy world and the personal experience of the protagonist.

Each level is separate practice that the protagonist masters.

The game have several types of levels, each type have its own gameplay and uniqueness. In the main levels (as above), the player will collect bonuses and accumulate a score that he / she will be able to record in the online ranglist.

At base levels, the player uses building blocks to reach the desired bonuses by building different constructions.